AVGRUND ANIMATRONIK

DIY animatronics and puppetry

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GALLERY  •  TOOLING AND PARTS
HOME  •  WORKS  •  ANIMATRONIC PUPPET
ROD PUPPET  •  MISC  •  ABOUT
GALLERY  •  TOOLING AND PARTS
PARTS

Direct download link for the ROD PUPPET parts archive
Checksum (SHA256):
fb9ab3465c5eae14f5a5496fe17bd59da58953ad281742ee43b12e90fb3f897a

Contained within the archive is a README file with information regarding print settings.

TOOLS

Below follows a list of tools and applications used to make the various things featured on this website, shared for those who might be curious.

For FDM printing I use a Prusa i3 MK3. Minor modifications made (PSU moved outside of enclosure and heatbreak switched to a regular E3D V6 one).

Filaments frequently used:
add:north PETG PRO Matte black

For SLA printing I use a Prusa SL1S speed.

Resins frequently used:
Prusament Resin Rich Black

When it comes to 3D software I mainly use Blender and occasionally also Masterpiece (VR).

For servo animation I use Brookshire VSA (usually in combination with a Pololu Mini Maestro).

For 3D scanning I use a Revopoint Pop Mini.

To record video I use a BMPCC 4k and for editing and color correction/grading I use Da Vinci Resolve.

NOTES ON 3D SCANNING

I thought I'd share my workflow as it pertains to the making of heads, hands, feet and other parts that are not related to any mechanical function. If you, like me, prefer making these kinds of parts by sculpting in clay rather than 3D modelling you may find it useful or interesting.

The first step after sculpting something out of clay is to digitize it, accomplished by either using photogrammetry (constructing a 3D mesh out of photos) or by using a 3D scanner. The photogrammetry route is typically cheaper but more time consuming and the results can vary greatly depending on camera, setup and software (there are good resources and tutorials available, for example the shakespeare scanner and OpenScan). Dedicated 3D scanning hardware is more expensive but is usually much faster with more reliable results. There are some scanners that aren't astronomically priced and still yield very good results, for example scanners from Revopoint.

Regardless of the approach some post processing is likely needed and usually just involves cleanup and smoothing. This can be done using the sculpting tools in Blender although I find those tools somewhat clunky and prefer to do post processing in virtual reality, using something like Masterpiece. Working with 3D in virtual reality is very intuitive and easy, although perhaps only feasable if you already have access to a virtual reality headset (I would not consider it worth it to obtain one for the sole purpose of doing 3D modelling). It's an interesting experience to make a small head in clay and then proceed to scale it to natural size (or larger) and stand face to face with it in VR.

When making hands it can be worthwhile to make use of the armature features in Blender. Normally used for animation, rigging a model with an armature allows for reposing. This essentially means that only one hand has to be sculpted in clay and scanned. After cleaning it can be rigged with an armature, posed, mirrored and then reposed again.

If using a blue light 3D scanner such as a Revopoint Pop Mini, which requires the sculpture you're scanning to be uniformly white (as opposed to textured, needed for photogrammetry) it can be worthwhile to use a modelling clay that does not harden such as plastiline. This way you really only need one piece of clay at all times. After having sculpted something you scan it and after that you can make something else out of the same piece of clay.

oldp Skeleton hand sculpted by my wife.
oldp A clay hand.
oldp The sculpture is photographed from different angles, about 100 photos in total (with help of the shakespeare scanner).
oldp The images are processed with COLMAP or Meshroom.
oldp The mesh is constructed in Meshlab.
oldp Alternatively one can use a dedicated 3D scanner (scanner depicted in use is a Revopoint Pop Mini).
oldp The mesh is cleaned and processed in VR using Masterpiece.
oldp After cleaning you'll end up with a printable part.
oldp If the part is a hand it can be rigged with an armature in Blender.
oldp After rigging, a suitable pose is configured.
oldp The hand can then be mirrored and reposed again.
oldp After fitting the part to the rest of the puppet it can be printed.